utwordSystem v3.25.7
Patterns

Trivia

A question on top, its answer hidden on a 5×5 board as a path you swipe. Built entirely from parts every other board already uses.

stableSince 3.22

When it happens

  • Daily trivia, from the Trivia card on Home: one run a day, 2 minutes, as many questions as you can. Everyone gets the same questions on the same boards, so the leaderboard is a fair race.
  • Trivia mode in Play, in a room or solo: rounds of 1, 2 or 3 minutes at Mixed, Easy, Intermediate or Difficult. In a room everyone meets the same questions in the same order.

Composition

From top to bottom, every part is an existing component:

PartComponentSpec
Eyebrowlabel"Trivia · Sat, Oct 10" or "Trivia · Solo"
HUDtimer pill, score pillclock on the left; "N solved" on the right. Pills, because both change
Question cardcardfill --raise, 1px --rule, radius 14, padding 14 / 16; "Question N · Easy" above the question, both centred
Slotword pillheight 40, 18px above and below; "Swipe the answer" at rest
Boardtile5×5, the answer laid down as a path, decoys around it
Actionsoutline buttonsHint ("1 left", then "Hint used") and Skip, 44px tall
Dark
Light
The question card real game CSS; the card keeps one height for the whole run

Flow

Get ready
Get ready…
The countdown
3, 2, 1
A question at rest
Question
Tracing three letters
Tracing
A wrong word in rose
Not it
The next question after a solve
Next question
The hint lights two tiles
Hint
Skipped to the next question
Skip
The clock in its last ten seconds
Last 10 seconds
Dark
Light
The slot at the solve real game CSS; the run's one green moment, 650ms. The screenshots of a solve and of the summary stay off this site because they show answers
  1. Get ready. "Get ready…", then 3, 2, 1 (3.8s) before the clock starts.
  2. Read and trace. The pill shows the letters as you swipe.
  3. Solve. The pill turns --earned for 650ms, with a haptic tap. This is the run's one green moment; the next question follows.
  4. Not it. A wrong word of 3 or more letters shows in the rose pill for 900ms. Under 3 letters says nothing, because it's a fumbled tap, not a guess.
  5. Hint, once per run: the first two path tiles light, and a small tag with a bulb rides at the front of the pill. Tracing the whole word, starting on the second hint tile, or tracing only what's left all count.
  6. Skip is free and moves on; skips only break ties.
  7. Time. The clock turns rose in the last 10 seconds; at zero the run is banked and the summary opens.
  8. Look back (3.25.5). Every answer on the summary opens its question: tap it and a sheet shows the question, the answer forming in the word pill, and the board it was on with the answer traced, the same small board and trace as the daily board's leaderboard. Tap the board to play it again. Room results open the same sheet, with who solved it under the title.
Dark
Light
An answer, replayed real game CSS, a made-up question; the board is the daily board leaderboard's: pressed tiles and the soft trace

States

StateWhat the player sees
At rest"Swipe the answer" in the slot
Tracingneutral pill with the letters so far; lit tiles
Solvedgreen pill, 650ms, then the next question
Not itrose pill, 900ms
Hinttwo lit tiles; the tag with the bulb in the pill, through wrong answers and the solve
Last 10 secondsrose timer pill
Summarythe count, "solved · N skipped · hint used", every question in order, each a 48px row with "Solved" or "Skipped" and a right chevron; "You solved the most" in green with confetti for the day's leader
Answer, replayeda sheet titled "Question N · Easy", "Solved" or "Skipped" under it; the question; the word pill filling letter by letter (220ms a tile, after 450ms) as the tiles press and the trace grows; under 360px the board is 232px. Reduced motion: the whole answer at once

Why it's built this way

Known issues and gaps

  • Long clues make the card taller. 20 clues run over 80 characters; 10 of them take 4 lines on a 390-wide phone and set the card's height in most runs. New clues are capped at 80 characters.
  • The card's height is set per run, so it can differ from one run to the next.
  • Like every board, the answer can only be traced with a pointer.
  • Room results saved before 3.25.5 carry no question references, so their answers don't open.

Changelog

VersionChange
3.25.5Every answer on the summary and in room results opens its question, replayed on the board it was on
3.23.6The question sits centred in a card as tall as the run's longest question; the board never moves
3.23.4Space reserved for the longest question (question at the top)
3.23.3Hint tag centred, 6px of visible space on every side; fewer repeats in Trivia mode; the daily walks the whole bank
3.23.2Answers count from the live trace; tracing only what's left after the hint counts; the daily countdown
3.23Trivia becomes an unlimited 2-minute run with one hint and free skips; Trivia mode replaces Survival in Play
3.22Daily trivia