utwordSystem v3.25.7
Decisions

Decisions

The calls that shaped the system, each written as a record. What the problem was, what was tried, what was rejected, and what was measured.

A rule tells you what to do; a record tells you why, and when the reason stops holding, it tells you the rule can change. Records are numbered and never rewritten: a new decision supersedes an old one and links back to it.

RecordDecisionVersionStatus
D-021One round, one clock
In a room, a phone that sees the start late joins the round in progress with the time that's left, and a phone still playing when the tally is out stops, so the round ends for everyone at the same moment.
3.25.7Accepted
D-020Every part shows its points
Each part of a day's bar on the month board carries its number whatever its size; a part is never narrower than its number plus 4px a side, and the bigger parts give it the room.
3.25.6Accepted
D-019Trivia answers, replayed
On the trivia summary and in room results, tapping an answer opens a sheet with its question and the board it was on, the answer tracing itself with the daily board leaderboard's board and trace.
3.25.5Accepted
D-018Coming back with a code
In a new home-screen app, "I have a code" goes straight to the code without the tutorial, Paste is a button under the code tiles that finds the code in whatever was copied, and a sheet's last line clears the home indicator and the keyboard.
3.25.4Accepted
D-017Telling the games apart on the bars
Trivia's part of each day's bar on the month board is an outline of --fg instead of a third shade, so the three games are told apart by fill as well as shade, and its numbers are readable.
3.25.3Accepted
D-016The Daily board keeps a point a letter
Boggle's and Word Hunt's scoring were weighed for the Daily board, along with a bonus or a mark for words only you found and a bonus for 8 letters or more. The Daily board keeps its scoring, a point a letter from 3 letters, with no jump.
3.25.2Accepted
D-015How points work, said once and shown
The How points work sheet says each game's rule in one line; tapping a game plays it on a small board, with the points it earns.
3.25.2Accepted
D-014How points work
How each game scores is told in one place, a sheet opened from a "How points work" text button on the leaderboard, which replaced the line "Points add up from every Compete board."
3.25.1Accepted
D-013Stats on the month board
Every opened row on the month board says the same things in the same order, about this board's points only: your row's games and days, then the month as a mark a day, then four records said in full.
3.25.0Accepted
D-012Points by game
Your own row on the month board opens on where your points came from, by game, with your last five days as bars. The split is rebuilt from each day's results, so nothing new is stored.
3.24.0Accepted
D-011The Longest word goal
Longest word has one goal from start to finish, the board's headline word, and any word at least that long wins.
3.23.7Accepted
D-010Short recovery codes, shown as tiles
The 3.18 recovery code was a long word-word-id string in open text. 3.21 gives every player six characters a kid can read back, shown as tiles, and keeps the long code working forever.
3.21Accepted
D-009Scores a player can add in their head
Longest word scores 3 per letter plus 10 for the longest possible, and trivia 5 per answer, so every letter counts and the three dailies land in the same range.
3.23.2Accepted
D-008Trivia is a run, not one question a day
The 3.22 daily trivia was one question scored on a points ladder. 3.23 made it a 2-minute run, as many as you can, with one free hint and free skips, ranked by most solved.
3.23Accepted
D-007The podium says 1st, 2nd and 3rd in tiles
Players asked for gold, silver and bronze. The top three are told apart by the board's own tile states instead, so the podium adds no new hue.
3.20Accepted
D-006Celebrate where it was earned, after the round
Confetti fires in the game, at the moment a rare win is earned, once play has stopped. Never during a round, and never later on Home.
3.22Accepted
D-005Resting tiles are solid
A real player read the outlined resting tile as unfinished, so a tile at rest is a solid object, and selection got a state of its own.
UndatedAccepted
D-004The question card
Questions vary in length, so the question sits centred in a card as tall as the run's longest question, and the board never moves.
3.23.6Accepted
D-003No trace line on the game board
The lit tiles already carry the word, so the line drawn over them goes. The name board is the one exception.
3.12Accepted
D-002Green is earned, and never a selection
Green means exactly one thing, that something scored, so a player sees it instead of reading it.
3.21.1Accepted
D-001Two grounds whose roles swap
Light and dark are one system with the roles exchanged, not two palettes.
v2Accepted

How a record is written

Every record has the same five parts: Context (the problem and what made it urgent), Options (at least two, including the one that lost), Decision, Evidence (what was measured or observed, or a plain note when a call rests on reasoning) and Consequences (what it costs and what it rules out). Use the proposal template to start one.